DirectStorage assures long loading times and GPU decompression is used at high graphics settings to stream assets while playing. To be quick loading and to get the instant transition between dimensions, the game must be able to load the assets quickly. In a recent Steam post that has been deleted (via ResetEra), Nixxes Software explained thatRift Apart is going to be the first directstorage 1.2 game with GPU decompression that will enable the transfer of assets from the storage card to the computer. However, It seems that Rift Apartis employing other techniques to be useful for streamling and loading. Recently, the requirements for the Rift ApartsPC port had been revealed, confirming that an SSD won’t be needed on minimum settings, a surprise took many of the gamers by surprise, given that the insomniac repeated adverbously stressed in the pre-game announcement that it would not have worked without the consoles SSD. Ratchet and Clank: Rift Apartis was planning to launch for PC later this month, and given that the PS5 was billed a showpiece release to show off the consoles powerful new hardware, many wondered how demanding PC requirements would be and what the port technology will look like.
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